![]() ![]() Then find the folder for the model you want (in my case "rodian") and copy it into the models\players folder we made earlier. Go into assets1.pk3 (or the pk3 for the custom model if you are using one) and navigate to models\players. Now we can grab the model and texture files Inside of that make a folder called "models"Īnd inside that make a folder called "players" Inside "workspace" make a folder called "base" If you want to use a base model, you will find what you need in base\assets1.pk3 As an example for this tutorial I will use "Rodian" from base.Ĭreate a new folder wherever you like (on the desktop, in my documents or whatever) and name it something like "workspace". If you want to use a custom model you should find everything you need in its pk3. Getting all the files you will need and setting up a workspaceĪ skin consists of several different elements which we need to include. I will assume you know how to open a pk3 for this tutorial.ġ. This guide will teach you how to make a custom skin and get it into the game. MUG gives us his explanation on how to create your own skin of any kind! ![]()
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